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Artist:
  CASTLE RAT w/ Dayglo Mourning and Leafblower
 
 
Date:
  Monday.17.March.2025  
 
Venue:
  The Drunken Unicorn
 
 
Location:
  Poncey Highlands, Atlanta, GA  
 
Reviewed by:
  PostLibyan  
 
Photography by:
  PostLibyan  
         
 
Performance Rating:
   
 
Sound Quality:
   
 
Overall Rating:
   
         
 
Review:
 
Dungeon Master (DM): For this quest you must travel to The Drunken Unicorn, a dive bar, and show your allegiance for The Rat Queen, leader of Castle Rat. They are playing as headliners in a three band bill on St. Patrick's Day.

Player: Ugh. Amateur hour for drinking. Okay, fine. I drive to the venue and try and find parking. I roll … a 17 for parking. Nice.

DM: No, a 17 still fails. The parking lot is tiny and packed full of cars. You circle it three times and find two open spots: one with a handicapped sign, and one with a sign saying "Friendly's Bar Only, all others towed."

Player: Damn. Okay, any other parking lots around?

DM: There is a pay lot behind the Green's and in front of <menacing tone> The Murder Kroger!

Player: Is it still the Murder Kroger since the whole thing was torn down and rebuilt? Has anyone even been murdered there lately?

DM: As far as I know no new murders have occurred, but tales say that the new building is stilln haunted by the ghosts of the previously murdered, doomed to wander the aisles forever looking for both bargains that don't exist, and revenge! Some may have quests to impart.

Player: Ignorning the now haunted, former Murder Kroger, I walk towards The Drunken Unicorn, waiting at the light to cross Ponce.

DM: The light changes and you cross the street. As you near the other side, you notice that there is a MARTA bus shelter with three people waiting. Roll a Wisdom Saving Throw.

Player: 16!

DM: Success. As you pass the MARTA bus shelter an inhabitant releases a cloud of foul smelling cheap weed smoke. You wisely hold your breath, but unfortunately your clothes take 2 points of "weed stank" damage.

Player: Dammit, and I'm not even in the venue yet. Okay, I walk up the street to the venue.

DM: When you get there you notice that the entrance to the venue appears to be entirely surrounded by parked cars.

Player: Is there a way to get past the cars?

DM: They are parked awfully close together, and there is no walkway. For you, with walking issues and a cane, you will need to make a Dexterity check to move between cars.

Player: I search for a way to get past the cars, and roll... 13!

DM: That's enough to succeed. Going towards the Ponce-most side of the entrance, there is a ten foot by three foot grassy area. You use the grassy area to get past the cars. The Drunken Unicorn itself appears to be in a pit. The pit is made of concrete stairs that have three rickety metal railings. The stairs are half occupied by people sitting and smoking cigarettes. You will need to roll a Dexterity check to get down the stairs while avoiding the seated smokers.

Player: Ugh, an eleven.

DM: That's enough to get down without falling, but some smoker almost hits you with a lit cigarette as they gesture in conversation. You take one point of cigarette smoke damage.

Player: Is the cigarette smoke damage enough to overcome the weed damage I took at the MARTA bus stop?

DM: No. You still smell like you work at Fellini's.

Player: I think that will be fine for this place.

DM: Once down the stairs, the door guy demands proof of entrance.

Player: I show him the ticket on my phone.

DM: He scans it and passes you through to the security guy. The security guy waves a metal-detecting wand at you.

Player: I warn him that my hips are metal, and gesture with the cane to show that it is metal too.

DM: He asks if you are carrying a knife?

Player: No. Wait, he really asks that specifically?

DM: He does.

Player: Thata's ... concerning. I inform him that I do not, in fact, have a knife.

DM: You pass into the venue. Roll a perception check.

Player: 17!

DM: Although it has been years since you have been to The Drunken Unicorn…

Player: Long before the Plague, I think!

DM: Yes. You notice that the floor, formerly painted concrete, is now covered with a nice vinyl laminate layer.

Player: Fancy. Can I locate a place to get a beer?

DM: They have added a new bar at the end of the concert room, in the little alcove at the back. And there is a bar in the room to the right of the entrance.

Player: I head to the right.

DM: This is a large, low-ceilinged room, about 25 feet by 30 feet. The room is about half full of talking people. It is loud, but not too loud. The lighting is dim, but not too dark. Lining the walls are upholstered benches built into the walls.

Player: I vaguely remember that from long ago. Wasn't this a dance room?

DM: There is music playing, but not loudly. No one is dancing. In front of the booth seating are three tables. Each table bears merchandise for one of the three bands performing tonight.

Player: I examine each of the tables.

DM: The first table is unmanned, but it bears merch for a band called Leafblower. They have a t-shirt, a CD, and some stickers. The second table has a bearded fellow sitting at it. He is looking at his phone and ignoring you. This table bears merch for the band Dayglo Mourning. They have a CD, a vinyl album, some posters, and a t-shirt. Also on the table is a laminated card listing some package deals ...

Player: (interrupting) Package deals?

DM: As in, buy a t-shirt and a CD and get them for cheaper than just buying them separate.

Player: Oh, okay.

DM: At the third table stands a tallish woman with long, straight dark hair. She is wearing very tall boots and some sort of strappy thing that looks like a one-piece swimsuit but somehow covers less flesh. She gestures at the merch for Castle Rat. They have a vinyl album, two different t-shirt designs, a CD, and what appears to be a catalog. Oh, and you can buy a banner of a giant rat standing in front of a castle.

Player: How big is the banner.

DM: It appears to be four feet square.

Player: Interesting. I examine the CD. Is it the same as the vinyl album?

DM: Yes, it is a CD version of the same album.

Player: I ask the lingerie-glad merch girl, "Do they only have the one album?"

DM: "Yes," she says, and indicates the vinyl album, "on CD and vinyl."

Player: I already have that so I move on to look at the catalog.

DM: It details some Castle Rat themed jewelry: earrings, broaches, a belt buckle, pins, a bracelet...

Player: Odd. But not what I am looking for. I'll buy a t-shirt from the merch girl.

DM: You are able to get a t-shirt with a picture of The Rat Queen for $30. Are you going to put it on now?

Player: Well, I already have on my +1 Yob t-shirt, and I remember that I often have an allergic reaction to the chemicals new shirts are treated with, so I stick the shirt in a pocket of my Carpenter Jeans of Holding.

DM: You stow the shirt in a pocket. Anything else?

Player: I am done with merch, so I go to the bar to procure a beer.

DM: One can of tropical themed Athenian ale will cost you $7.91 with tip, on the card reading machine.

Player: Damn. Beers at a dive bar are over $7!

DM: You could get a PBR for $4.

Player: Doesn't that require a Save against Gassiness?

DM: Well, yes.

Player: Never mind then. I'll pay almost eight bucks for a tropical themed Athenian ale in a can, then head to the main concert room.

DM: You walk across the hall to the concert room. It is fairly packed, and the first band have just begun to take the stage. You see three members on stage, and there are two more band members on the floor in front of the stage. All five members of the band appear to be on the shorter side, and all have neatly trimmed beards and all wear black baseball caps, although each with different logo.

Player: Huh. A dwarf band?

DM: Leafblower play about 30 minutes of punk-metal fusion.

Player: We used to call this "crossover".

DM: Indeed Leafblower does vaguely remind you of Corrosion of Conformity back in the late 1980s. Roll a Nostalgia save.

Player: 5.

DM: You take two points of Nostalgia damage as you realize that almost everyone else in the room wasn't even born yet when you saw CoC that one time back in the day.

Player: Ugh. They're all that young?

DM: The average person at this dive bar is probably in their mid 20s. However, looking around you catch the eye of another person with a gray beard. He nods.

Player: I nod back. What is the band doing?

DM: The bass player, whose beard is shorn in a sharp line, nods furiously and smiles as he keeps the beat. The drummer flails around and looks like he is counting to himself, in that way that drummers have. The guitarist on stage seems to be concentrating on his playing. There is another guitarist standing on the floor and you can barely see his head through the crowd. Would you like to move closer.

Player: Given my leg problems and that I am walking with a cane, it's probably safer to stay back a bit.

DM: Ok. In addition to the guitarist on the floor, there is a singer, also on the floor. You can't really see him through the crowd, but that is mostly because he never stays still. He is constantly moving and yelling into the microphone. Between songs he talks about doing yardwork, and a fondness for weed. The last song he introduces as the band's "love song to smoking weed", but the lyrics are hard to decipher through the yelling. If you want, you can make an Intelligence check to try to decipher them.

Player: I'll pass on the stoner wisdom, this time.

DM: The band is decent for what they do, and the songs are catchy enough. They finish their set, and take down their gear. As they move through the crowd, one of the band members points at you and mutters something.

Player: Can I roll to listen through the crowd noise?

DM: Go ahead.

Player: 9. So close.

DM: Actually, he Says, "Love the Yob shirt!", so the +1 of the shirt applies, and you succeed.

Player: I nod and smile.

DM: As he moves on you notice that the crowd shifting around between bands has opened a space along the wall, to stage right, where there a shelf built into the wall at about 4 feet above the ground.

Player: Great! I move to secure a place near the beer shelf, and I can put my cane on the shelf and use the wall for support.

DM: No problem. You only have a short period of time, perhaps 15 minutes, to wait before the next band take the stage. As they do, make a perception check.

Player: 12.

DM: The bassist, setting up on the side of the stage closer to you, is the same gray bearded dude you nodded at earlier. And the drummer appears to be the bearded guy on his phone at the merch booth.



Player: Cool. So this is an older band?

DM: Make a Local Music History Arcana check.

Player: 3.

DM: You haven't heard of Dayglo Mourning before, but the members appear to be a little older than average for this place. They take the stage and make an unholy racket. This is sludgy metal that is slow and dirty, the bass wavering mightily. At times, the band gets into a serious groove, all the instruments almost hitting in a way that reminds you of motorik, but a lot heavier.

Player: Cool.

DM: The bassist sings some songs with a deeper growling voice, but the guitarist sings some other songs with a high-pitched voice.

Player: Kind of like Yob, except two different vocalists.

DM: Yes. The guitarist, especially, reminds you of Yob's Mike Scheidt at his higher-pitched moments. The band plays four songs. Between the first and the second the guitarist says, "During our soundcheck I slammed the head of my guitar into this," he reaches up and taps the hanging monitor amp, "And now the tuning is messed up." Later he says, "Let me get the guy who built the guitar to take a look," and the bassist walks over and looks at the guitar. As the band prepares their final song, something happens to the guitar.

Player: Can I see what happens?



DM: Not from your spot near the wall, but the guitarist says, "Sorry everyone, but that's it". And then the band begin taking down their gear.

Player: Bummer. But I enjoyed their set so I wander over to the other room to look at their merch.

DM: The laminated sheet has payment instructions for Venmo.

Player: Dammit, I don’t have a Venmo account. I'm not going to set one up right now. I guess I'll just go get another beer.

DM: You get another can of tropical themed Athenian ale and head back to the concert room. Your spot by the wall is occupied.

Player: Argh, lost my shelf spot too. Well, I find a space in the crowd nearby.

DM: As you wait, the people who had your wall spot leave. Roll a Dexterity check to get it back before someone else moves in.

Player: 15!

DM: You successfully procure the spot by the wall with the beer shelf. Dayglo Mourning take down their gear, and there is some tuning action going on.

Player: Well, there is nothing to do but wait and sip my beer.



DM: You lean against the wall and sip your beer, and the venue slowly fills up. Eventually the Rat Queen comes on stage to set up her guitar, and there is a cheer from the crowd. However, after she is set up, she and the band go backstage. The total wait between bands is just over 35 minutes.

Player: I guess that's not too bad.

DM: As the band Castle Rat take the stage, there is cheering from the crowd, with many people "throwing horns" to show their allegiance to heavy metal.

Player: I throw horns too, to show solidarity.



DM: Everyone seems excited. The Rat Queen welcomes the crowd, and the band tear into Dagger Dragger, the first track on their debut LP. After that song, as the crowd cheers, the Rat Queen explains some of the Lore of the Band.



DM: You learn that Plague Doctor (bassist) saved the Vampire (guitarist) from death with a magic potion. A song or two later, the Plague Doctor actually plays Resurrector, the bass solo track on the album.





Player: Awesome.

DM: It turns out that the All Seeing Druid (drummer) is someone the other "characters" met while travelling through a portal of some kind. That part is hard to make out over the crowd noise and chaos of a concert in a dive bar. The band do play Cry For Me, a sort of ballad, and Red Sands, both of which are standouts on their debut album. They play a song, tell a little bit of backstory, another song, more backstory. Etc.



Until the end, when the Rat Reapress walks out with her scythe to fight the Rat Queen. Make a perception roll.

Player: 14

DM: The Rat Reapress has a large papier mâché rat head, a scythe of some sort, probably plastic, and is wearing a sort of strappy bathing suit that leaves a lot of flesh uncovered.

Player: Oh. The Rat Reapress is the Merch girl. Huh.



DM: The band plays and the Rat Reapress and the Rat Queen fight, the Rat Queen pulling a plastic sword out from somewhere behind the amps.




DM: People cheer. The overall effect reminds you of the campy action of pro wrestling, in a way. The Rat Reapress is jeered, but in the end she is victorious, as the Rat Reapress slays the Rat Queen and flees the stage.

Player: Wow. Killing a singer at the end of every show seems like a harsh way to not have to pay them...

DM: But wait! The Plaque Doctor has more of his magic potion, and he gives some to the Rat Queen, who arises, grabs her guitar, and they play more tunes.



DM: Their set lasts about 40 minutes or so, and the crowd seems to get into it, and you have to admit that the whole thing was fun. Gain 400 XP.

Player. Yes! Next level here I come.... And really, Castle Rat were fun in concert. Their music is good if you like heavy metal, and the whole shtick with the costumes and the sword fighting really worked with the music. If you like D&D and heavy metal, then you need to go see them in concert. The album is good, but the concert experience really ties it all together.

         
 
Related Links:
 

https://www.thedrunkenunicornatl.com/
https://castlerat.bandcamp.com/album/into-the-realm-2
Also on EvilSponge:
   Album: Into the Realm
https://dayglomourning2.bandcamp.com/album/dead-star-full-album
https://www.facebook.com/p/Leafblower-ATL-100082962590899/


   
         

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